Super Evil Mega Corp
Super Evil Mega Corp
superevilmegacorp.com

Locations

San Mateo, CA, USA · North America

industry

Computer Games · Gaming

Size

51-200 employees

Stage

Other

founded in

2012

We are the award-winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine. We believe that gamers on every device deserve to play together in beautiful, responsive, and deep experiences, whichever their native platform or control mechanism. Our globally distributed team of game makers is on a quest to make cross-platform games that excite our players and push both creative and technical boundaries. We experiment with ideas we believe deserve to exist, concepts that push the expectations of what’s possible for cross-platform play. We express our passion for the craft through standout visuals, deeply compelling gameplay, and spellbinding worlds. We want every game we make to give a new and fun feeling to our players. We develop approaches to controls, technology, and systems that allow us to rapidly extend our designs to any platform without compromising on the core experience. Whether you enjoy playing on touch, controller, or mouse-and-keyboard, our games are built for you. We build experiences that foster memorable shared moments and deep human connections between players, whether through relaxed collaboration, intense competition, or the shared enjoyment of new worlds, stories, and experiences. We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming and bring value and innovation to the space we love so much. Our leadership is accountable to make SEMC a better place to work, to serve, and support our talent. Do you love being part of a remote and diverse team, building deeply engaging and technically outstanding multiplayer games? Do you constantly seek mastery and push the boundaries of your craft? Do you get things done, all while embracing the opportunities and constraints of new platforms, new business models, and a games industry in flux? If so, you could be one of us.

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